The Denizens of Raven’s Breath
The world is shaped by those who call it home—rulers and rebels, wanderers and warriors, dreamers and destroyers. Some build their power through blood and legacy, while others weave enchantments as effortlessly as breathing. There are those who walk the line between beast and man, their instincts forever at odds with civilization, and others who forge their destiny from metal and steam, defying nature itself. Bound by fate or ambition, magic or invention, they clash, coexist, and carve their stories into the bones of history. In Raven’s Breath, no soul is without purpose, and no power stands unchallenged.
The noble houses of Raven’s Breath are more than bloodlines—they are legacies forged in war, ambition, and sacrifice. Each family holds dominion over their lands, guarding their wealth, their influence, and their secrets with ruthless precision. The balance of power is a delicate thing, and every whispered deal, every stolen glance across a war table, tilts the scales one way or another.
Yet, for all their power, the nobles of Raven’s Breath remain bound by a truth older than their banners: no dynasty is eternal. Fortunes rise and fall with the weight of ambition, and even the most gilded throne can crumble to dust. Those who would shape the realm must tread carefully, for the higher one climbs, the steeper the fall.
✓ Power and Ambition
✓ Ancient Bloodlines
✓ Forbidden Alliances
✓ Mystical Races
✓ Whimsical & Chaotic
✓ Ancient Mysteries
The Fey are as wild and untamed as the lands they inhabit, creatures of magic that dance between wonder and nightmare. Some are radiant beings, flitting through the air on gossamer wings, spreading lighthearted mischief or guiding lost souls with cryptic whispers. Others are cunning tricksters, luring the greedy and the foolish into peril with riddles, bargains, and illusions that twist reality itself. Some, like the goblins, thrive in the hidden places, hoarding stolen trinkets and ancient secrets, while the willowy dryads guard their groves with a quiet, vengeful patience.
To the Fey, mortal concepts like honor, reason, and permanence mean little. They weave enchantments as easily as breathing, shaping the world to their ever-changing whims. A single promise from their lips can be a gift or a curse, and to trust their words without care is to gamble with one’s fate. They are ancient, strange, and unbound by the rules of men, for theirs is a realm where chaos reigns, and magic is as natural as the wind. To encounter a Fey is to step beyond the veil of the known, into a world where nothing is as it seems..
Neither noble nor touched by magic, the Unblooded are the quiet force upon which kingdoms rise and fall. They toil in fields and forges, carry burdens both seen and unseen, and weave the fabric of civilization with calloused hands. Their lives are measured not in grandeur but in the steady rhythm of survival—each dawn a duty, each night a brief reprieve before the labor begins anew.
To the lords and scholars, they are but fleeting embers, unworthy of history’s ink. Yet, within the taverns, the markets, and the shadowed alleys, the Unblooded whisper their own truths. They trade in hushed defiance, in quiet rebellions of the heart, in unrecorded acts of kindness and cruelty alike. They may not wield crowns or sorcery, but they endure, carving out their place in a world that rarely spares them a second glance. They are many, they are nameless, and though they hold no power, without them, the world would crumble.
✓ The Forgotten Many
✓ The Weight-Bearers
✓ Invisible, Indispensable
✓ Rich Personalities
✓ Instinct Over Intellect
✓ Survival Above All
The Beastkin are the bridge between the wild and the civilized, creatures of fur, claw, and instinct who walk the line between two worlds. Some roam in tight-knit clans, their ways steeped in tradition and the hunt, while others carve their own paths, embracing the call of the unknown. They are as diverse as the beasts they resemble—proud warriors with the strength of lions, cunning trackers with the eyes of wolves, or enigmatic wanderers whose feline grace makes them ghosts in the night. Though many find comfort in nature’s embrace, others have woven themselves into the fabric of cities, blending instinct with intellect, primal fury with calculated ambition.
Fiercely independent, they owe loyalty only to their kin, their pack, or to those who prove themselves worthy. To mistake them for mere animals is to invite ruin, for their cunning rivals that of any man, and their spirits burn with an intensity that few can match. Whether as hunters or hunted, outcasts or kings, the Beastfolk live by one truth—survival is earned, not given.
The Steelscourge are the mad inventors of the age—dwarves, gnomes, and goblins who have embraced steam, gears, and alchemy with reckless enthusiasm. Their forges churn out clanking, smoke-belching contraptions that lurch between genius and disaster, often held together by sheer stubbornness and a few well-placed hammer strikes. Dwarves build towering iron fortresses, their steam-driven armor bristling with crude yet effective weaponry. Gnomes craft intricate devices of impossible complexity, half of which work as intended. Goblins, ever the wild cards, cobble together ramshackle machines that defy logic, safety, and common sense—but occasionally produce something truly dangerous.
Their cities are a chaotic blend of whirring gears, sputtering valves, and near-constant explosions, where progress is measured in lessons learned rather than lives lost. To the Steelscourge, failure is just another step toward success, and while their inventions may be unreliable, their determination is anything but. In a world of swords and sorcery, they prove that raw ingenuity—no matter how unstable—can still reshape the battlefield.
✓ Clunky but clever
✓ Tinkers and innovators
✓ Cogs, steam, and chaos
From wanderers to warlords, every soul shapes the fate of Raven’s Breath.